With all the technological
advancements and our increasing interest in video games in today’s society,
there is a lot more digitalization jobs available. Our economy is now a
symbolic economy. In the book, Understanding Media Industries, by Havens
and Lots, “symbolic economy refers to those kinds of commodities and industries
that primarily serve communicative, informational, or entertainment-related
functions, such as the media industries, the fashion industry, and the
telecommunications and computer industry.” Symbolic economy” came from the Post
Fordism time period when mass production was instituted in the late 20th
century. In the 1970s, the media industries became one of the most important
parts of our economic growth. Producers
started targeting the consumer and figuring out what they are interested in instead
of producing for the masses.
The video game
industry is a relatively new business. In 1962, the first computer game Tic Tac
Toe was invented and, in 1971, the first video game was used for arcades. Nintendo came out in 1989 and the video game
business really took off. It is one of the hottest selling items and, in 2011,
245.6 million games were sold. The industry is continuing to expand and the
demand for new games is steadily increasing. Bright creative young people,
usually men, are attracted to the industry and initially the money seems very
fair. Unfortunately, developing a video game means being part of a huge team,
each responsible for their own segment. Very little credit, if any, is given to
the employees that design the games. The hours are normally twice as long as a
regular 40 hour work week and even more time is asked for during “crunch” time. Crunch time is the time the companies or the
industry is about to produce their product and the employees often have to work
around the clock to get the product done. This is known as ”Just in Time”
production.
Apparently the competition is so
high that employees that do not like working such extreme hours without
compensation as easily expendable. Employees suffer mental and physical fatigue
from not getting enough down time and this is reflected, not only on their
lives, but the lives of their families. We do not often think about the
ramifications to spouses and families when we hear about unfair work practices.
As written in the article “Gender and Labor in the Video Game Workplace” by
Nina Huntemann, the consequences to the families of video game employees who
are being overworked and not compensate are far reaching. Several complaints have been posted by the
spouses of video game employees who are being overworked and misled by
management. The posts by EA Spouse and Rockstar Spouses in San Diego claim that
the spouses, usually men, are forced to work exceedingly long hours every week
and they are not given any compensation for their overtime or cost of living
increases. Male employees make up 88% of the workplace and women are usually
found only in operations, HR, or marketing. There is very little diversity in
the video business which should be addressed. The large companies have driven
out most of the smaller video industries and intimidate their employees to work
or quit. The big video companies are earning millions of dollars but not
protecting or reimbursing their employees. The long hours affect not only the
employees but also their spouses and families. Workers, at the very least, feel
that their families are feeling abandoned by their fathers. They simply are not
home enough or too tired to positively interact with their relatives. They also
complain of headaches, depression and even suicidal thoughts because they do
not receive enough rest. If this is happening at home, surely the quality of
work has also gone downhill. It is interesting that the spouses once again
rally behind their husbands. History has shown that women have fought for the
rights of the workers with support and protests. It can be a powerful motivator
with enough people involved. There are current lawsuits against some of the
large video companies who have unlawfully allowed this to happen. Changes need to be made now.
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